// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MDisposable.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MRenderingContext : public MDisposable { public: MRenderingContext(NiEntityRenderingContext* pkRenderingContext); NiEntityRenderingContext* GetRenderingContext(); private: NiEntityRenderingContext* m_pkRenderingContext; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); }; }}}}