// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MDisposable.h" #include "MEntity.h" #include "ICommandService.h" using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI::StandardServices; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MSelectionSet : public MDisposable { public: static MSelectionSet* Create(String* strName); static MSelectionSet* Create(String* strName, unsigned int uiInitialSize); MSelectionSet(NiEntitySelectionSet* pkSelectionSet); virtual String* ToString(); NiEntitySelectionSet* GetNiEntitySelectionSet(); __property String* get_Name(); __property void set_Name(String* strName); __property unsigned int get_EntityCount(); void AddEntity(MEntity* pmEntity); void RemoveEntity(MEntity* pmEntity); void RemoveAllEntities(); MEntity* GetEntities()[]; MEntity* GetEntityByName(String* strName); private: NiEntitySelectionSet* m_pkSelectionSet; __property static ICommandService* get_CommandService(); static ICommandService* ms_pmCommandService; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); }; }}}}