#pragma once #include "MNiProperty.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { [SerializableAttribute] public __gc class MSpecularProperty : public MNiProperty { public: MSpecularProperty(NiSpecularProperty* pkProperty, NiAVObject* pkTagAVObj); // 属性 __property bool get_Specular(); __property void set_Specular(bool bSpe); //System::Object overrides virtual bool Equals(Object* pmObj); virtual String* ToString() {return "NiSpecularProperty";} }; }}}}