// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MDisposable.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MTimeManager : public MDisposable { public: __event void RunUpTimeRequested(float fTime); __event void ScaleFactorChanged(float fScaleFactor); __event void EnabledStateChanged(bool bEnabled); __value enum TimeModeType { Loop, Continuous, Clamp }; __property float get_CurrentTime(); __property void set_CurrentTime(float fTime); __property float get_ContinuousTime(); __property float get_ScaleFactor(); __property void set_ScaleFactor(float fScaleFactor); __property float get_StartTime(); __property void set_StartTime(float fStartTime); __property float get_EndTime(); __property void set_EndTime(float fEnd); __property bool get_Enabled(); __property void set_Enabled(bool bEnabled); __property TimeModeType get_TimeMode(); __property void set_TimeMode(TimeModeType eMode); __property bool get_RunUpEnabled(); __property void set_RunUpEnabled(bool bEnable); void UpdateTime(); void ResetTime(float fTime); void RunUpTime(float fTime); float IncrementTime(float fIncrement); private: float ComputeScaledTime(float fTime); float m_fAccumTime; float m_fScaleFactor; float m_fStartTime; float m_fEndTime; bool m_bTimingEnabled; TimeModeType m_eTimeMode; bool m_bRunUpEnabled; bool m_bSlowFrameHit; float m_fLastTime; float m_fContinuousTime; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // Singleton members. private public: static void Init(); static void Shutdown(); static bool InstanceIsValid(); __property static MTimeManager* get_Instance(); private: static MTimeManager* ms_pmThis = NULL; MTimeManager(); }; }}}}