// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { /// /// Indicates that the method to which this attribute is /// applied is a UICommand Handler that requires the named parameter /// /// /// The UICommand system will check that an invoker of this /// command is passing the named parameters to the UICommand /// /// [AttributeUsage(AttributeTargets::Method, AllowMultiple=true)] public __gc class RequiresParameterAttribute : public Attribute { public: RequiresParameterAttribute(String* strName); __property String* get_Name(); __property void set_Name(String* strName); private: String* m_strName; }; }}}}