// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { /// /// Summary description for ServiceProvider. /// public __gc __abstract class ServiceProvider { public: /// /// Returns the first service that implements the supplied interface /// /// /// virtual IService* GetService(Type* pmServiceInterface) = 0; virtual void Shutdown() = 0; // Singleton members. public: __property static ServiceProvider* get_Instance(); protected: ServiceProvider(); static ServiceProvider* ms_pmThis; }; }}}}