// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "SceneDesignerFrameworkPCH.h" #include "UICommandValidatorAttribute.h" using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI; //--------------------------------------------------------------------------- UICommandValidatorAttribute::UICommandValidatorAttribute(String* strName) : m_strName(strName) { } //--------------------------------------------------------------------------- String* UICommandValidatorAttribute::get_Name() { return m_strName; } //--------------------------------------------------------------------------- void UICommandValidatorAttribute::set_Name(String* strName) { m_strName = strName; } //---------------------------------------------------------------------------