// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "SceneDesignerFrameworkPCH.h" #include "UIState.h" using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI; //--------------------------------------------------------------------------- UIState::UIState() : m_bEnabled(true), m_bChecked(false) { } //--------------------------------------------------------------------------- bool UIState::get_Enabled() { return m_bEnabled; } //--------------------------------------------------------------------------- void UIState::set_Enabled(bool bEnabled) { m_bEnabled = bEnabled; } //--------------------------------------------------------------------------- bool UIState::get_Checked() { return m_bChecked; } //--------------------------------------------------------------------------- void UIState::set_Checked(bool bChecked) { m_bChecked = bChecked; } //--------------------------------------------------------------------------- String* UIState::get_Text() { return m_strText; } //--------------------------------------------------------------------------- void UIState::set_Text(String* strText) { m_strText = strText; } //---------------------------------------------------------------------------