// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { /// /// Summary description for UIState. /// public __gc class UIState { public: UIState(); __property bool get_Enabled(); __property void set_Enabled(bool bEnabled); __property bool get_Checked(); __property void set_Checked(bool bChecked); __property String* get_Text(); __property void set_Text(String* strText); private: bool m_bEnabled; bool m_bChecked; String* m_strText; }; }}}}