// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net using System.Reflection; using System.Runtime.CompilerServices; using Emergent.Gamebryo.SceneDesigner.PluginAPI; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly: AssemblyTitle("Gamebryo Scene Designer")] [assembly: AssemblyDescription("Gamebryo Scene Designer")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Emergent Game Technologies")] [assembly: AssemblyProduct("Gamebryo Scene Designer")] [assembly: AssemblyCopyright("")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: ContainsUICommands] // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Revision // and Build Numbers by using the '*' as shown below: [assembly: AssemblyVersion("2.2.*")] // // In order to sign your assembly you must specify a key to use. Refer to the // Microsoft .NET Framework documentation for more information on // assembly signing. // // Use the attributes below to control which key is used for signing. // // Notes: // (*) If no key is specified, the assembly is not signed. // (*) KeyName refers to a key that has been installed in the Crypto Service // Provider (CSP) on your machine. KeyFile refers to a file which // contains a key. // (*) If the KeyFile and the KeyName values are both specified, the // following processing occurs: // (1) If the KeyName can be found in the CSP, that key is used. // (2) If the KeyName does not exist and the KeyFile does exist, the key // in the KeyFile is installed into the CSP and used. // (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) //.......utility. When specifying the KeyFile, the location of the KeyFile // should be relative to the project output directory which is // %Project Directory%\obj\. // For example, if your KeyFile is // located in the project directory, you would specify the // AssemblyKeyFile attribute as // [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] // (*) Delay Signing is an advanced option - see the Microsoft .NET Framework // documentation for more information on this. // [assembly: AssemblyDelaySign(false)] [assembly: AssemblyKeyFile("")] [assembly: AssemblyKeyName("")]