using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Emergent.Gamebryo.SceneDesigner.GUI { public partial class ChangeTreeNodeNameDlg : Form { public ChangeTreeNodeNameDlg(string strOldName) { InitializeComponent(); m_tbName.Text = strOldName; m_strNewName = strOldName; m_tbName.Focus(); m_tbName.SelectAll(); } private void m_btOK_Click(object sender, EventArgs e) { m_strNewName = m_tbName.Text; Close(); } private void m_btCancel_Click(object sender, EventArgs e) { Close(); } private void m_tbName_KeyDown(object sender, KeyEventArgs e) { //e.KeyCode } } }