// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "StdPluginsCppPCH.h" using namespace System::Reflection; using namespace System::Runtime::CompilerServices; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("")]; [assembly:AssemblyProductAttribute("")]; [assembly:AssemblyCopyrightAttribute("")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build // Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("2.2.*")]; // // In order to sign your assembly you must specify a key to use. Refer to the // Microsoft .NET Framework documentation for more information on assembly // signing. // // Use the attributes below to control which key is used for signing. // // Notes: // (*) If no key is specified, the assembly is not signed. // (*) KeyName refers to a key that has been installed in the Crypto Service // Provider (CSP) on your machine. KeyFile refers to a file which // contains a key. // (*) If the KeyFile and the KeyName values are both specified, the // following processing occurs: // (1) If the KeyName can be found in the CSP, that key is used. // (2) If the KeyName does not exist and the KeyFile does exist, the key // in the KeyFile is installed into the CSP and used. // (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) // utility. // When specifying the KeyFile, the location of the KeyFile should be // relative to the project directory. // (*) Delay Signing is an advanced option - see the Microsoft .NET Framework // documentation for more information on this. // [assembly:AssemblyDelaySignAttribute(false)]; [assembly:AssemblyKeyFileAttribute("")]; [assembly:AssemblyKeyNameAttribute("")];