// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::Collections; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MComponentService : public MDisposable, public IComponentService { public: MComponentService(); private: Hashtable* m_pmNameToComponent; Hashtable* m_pmIDToComponent; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // IService members. public: __property String* get_Name(); bool Initialize(); bool Start(); // IComponentService members. public: bool RegisterComponent(MComponent* pmComponent); void UnregisterComponent(MComponent* pmComponent); void UnregisterAllComponents(); String* GetComponentNames()[]; MComponent* GetAllComponents()[]; //MComponent* CloneComponentByName(String* strName); MComponent* CloneComponentByID(Guid mGuid); MComponent* GetComponentByID(Guid mGuid); }; }}}}