// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "StdPluginsCppPCH.h" #include "MDepthBiasConverter.h" using namespace Emergent::Gamebryo::SceneDesigner::StdPluginsCpp; //--------------------------------------------------------------------------- bool MDepthBiasConverter::CanConvertTo(ITypeDescriptorContext* pmContext, Type* pmDestinationType) { if (pmContext != NULL && pmContext->PropertyDescriptor != NULL && pmContext->PropertyDescriptor->IsReadOnly && pmDestinationType == __typeof(String)) { return true; } return __super::CanConvertTo(pmContext, pmDestinationType); } //--------------------------------------------------------------------------- Object* MDepthBiasConverter::ConvertTo(ITypeDescriptorContext* pmContext, CultureInfo* pmCulture, Object* pmValue, Type* pmDestinationType) { if (pmContext != NULL && pmContext->PropertyDescriptor != NULL && pmContext->PropertyDescriptor->IsReadOnly && pmDestinationType == __typeof(String)) { return new String("[Using Appropriate Default]"); } return __super::ConvertTo(pmContext, pmCulture, pmValue, pmDestinationType); } //---------------------------------------------------------------------------