// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::ComponentModel; using namespace System::Globalization; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MDepthBiasConverter : public SingleConverter { public: virtual bool CanConvertTo(ITypeDescriptorContext* pmContext, Type* pmDestinationType); virtual Object* ConvertTo(ITypeDescriptorContext* pmContext, CultureInfo* pmCulture, Object* pmValue, Type* pmDestinationType); }; }}}}