// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::Drawing::Design; using namespace System::ComponentModel; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MDepthBiasEditor : public UITypeEditor { public: virtual UITypeEditorEditStyle GetEditStyle( ITypeDescriptorContext* pmContext); virtual Object* EditValue(ITypeDescriptorContext* pmContext, System::IServiceProvider* pmProvider, Object* pmValue); private: NiShadowGeneratorComponent* GetShadowGeneratorComponent( PropertyDescriptor* pmPropertyDescriptor); }; }}}}