// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::Collections; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MInteractionModeService : public MDisposable, public IInteractionModeService { public: MInteractionModeService(); private: ArrayList* m_pmModes; IInteractionMode* m_pmActiveMode; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // IService members. public: __property String* get_Name(); bool Initialize(); bool Start(); // IInteractionModeService members. public: void AddInteractionMode(IInteractionMode* pmMode); IInteractionMode* GetInteractionModeByName(String* strName); IInteractionMode* GetInteractionModes()[]; __property IInteractionMode* get_ActiveMode(); __property void set_ActiveMode(IInteractionMode* pmActiveMode); void Update(float fTime); }; }}}}