// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MNoTexturesRenderingMode : public MDisposable, public IRenderingMode { public: MNoTexturesRenderingMode(bool bWireframe); private: NiAlphaAccumulator* m_pkAlphaAccumulator; NiEntityErrorInterface* m_pkErrors; NiTexturingProperty* m_pkTexturingProperty; NiColor* m_pkColor; NiPropertyState* m_pkPropState; bool m_bWireframe; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // IRenderingMode members. public: __property String* get_Name(); __property bool get_DisplayToUser(); void Update(float fTime); void Begin(MRenderingContext* pmRenderingContext); void Render(MEntity* pmEntity, MRenderingContext* pmRenderingContext); void Render(MEntity* amEntities[], MRenderingContext* pmRenderingContext); void End(MRenderingContext* pmRenderingContext); }; }}}}