// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MSelectionInteractionMode.h" using namespace System::Collections; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MRotationInteractionMode : public MSelectionInteractionMode { public: MRotationInteractionMode(); void RegisterSettings(); void OnSettingChanged(Object* pmSender, SettingChangedEventArgs* pmEventArgs); __value enum RotateAxis { AXIS_X = 0, AXIS_Y, AXIS_Z, }; [UICommandHandlerAttribute("RotateInteractionMode")] void SetInteractionMode(Object* pmObject, EventArgs* mArgs); [UICommandValidatorAttribute("RotateInteractionMode")] void ValidateInteractionMode(Object* pmSender, UIState* pmState); protected: static const float STANDARD_DISTANCE = 15.0f; NiFixedString* m_pkXAxisName; NiFixedString* m_pkYAxisName; NiFixedString* m_pkZAxisName; NiFixedString* m_pkXLineName; NiFixedString* m_pkYLineName; NiFixedString* m_pkZLineName; RotateAxis m_eAxis; RotateAxis m_eCurrentAxis; bool m_bAlreadyRotating; bool m_bLinearMode; float m_fStartingRadians; float m_fCurrentRadians; int m_iMouseX; int m_iMouseY; NiPoint3* m_pkRotationLine; float m_fRadianSnap; bool m_bSnapEnabled; NiTObjectSet* m_pkInitialRotation; NiTObjectSet* m_pkInitialTranslation; float m_fTranslationPrecision; bool m_bPrecisionEnabled; ArrayList* m_pmPreviousSelection; bool m_bCloning; ArrayList* m_pmCloneArray; NiPoint3* m_pkCloneCenter; NiColor* m_pkHighLightColor; NiPick* m_pkPick; bool CanTransform(); void RotateHelper(const NiPoint3* pkOrigin, const NiPoint3* pkDir); float GetRadians(const NiPoint3* pkOrigin, const NiPoint3* pkDir); bool RotateLinear(const RotateAxis eAxis); void HighLightAxis(const RotateAxis eAxis); void SetupRotation(int iX, int iY); void SetGizmoScale(NiCamera* pkCamera); // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // IInteractionMode members. public: __property String* get_Name(); bool Initialize(); void Update(float fTime); void RenderGizmo(MRenderingContext* pmRenderingContext); void MouseDown(MouseButtonType eType, int iX, int iY); void MouseUp(MouseButtonType eType, int iX, int iY); void MouseMove(int iX, int iY); }; }}}}