// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::ComponentModel; using namespace System::Globalization; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MSequenceIDConverter : public TypeConverter { public: virtual bool GetStandardValuesSupported( ITypeDescriptorContext* pmContext); virtual bool GetStandardValuesExclusive( ITypeDescriptorContext* pmContext); virtual StandardValuesCollection* GetStandardValues( ITypeDescriptorContext* pmContext); virtual bool CanConvertTo(ITypeDescriptorContext* pmContext, Type* pmDestinationType); virtual Object* ConvertTo(ITypeDescriptorContext* pmContext, CultureInfo* pmCulture, Object* pmValue, Type* pmDestinationType); virtual bool CanConvertFrom(ITypeDescriptorContext* pmContext, Type* pmType); virtual Object* ConvertFrom(ITypeDescriptorContext* pmContext, CultureInfo* pmInfo, Object* pmValue); private: static String* ms_strSequenceIDsName = "Sequence IDs"; static String* ms_strSequenceNamesName = "Sequence Names"; }; }}}}