// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { public __gc class MShadowHelper { public: static void RegisterSettings(); static void ShadowSettingsChangedHandler(Object* pmSender, SettingChangedEventArgs* pmEventArgs); private: static void SetShadowClickGenerator(); static String* ms_strShadowClickGeneratorSettingName = "Shadow Click " "Generator"; static String* ms_strShadowOptionCategory = "Shadows."; static String* ms_strShadowClickGeneratorOptionName = String::Concat( ms_strShadowOptionCategory, ms_strShadowClickGeneratorSettingName); static String* ms_strShadowClickGeneratorOptionDescription = "The shadow click generator to use when rendering shadow maps. " "This specifies the shadow map generation method."; static String* ms_strDefaultShadowClickGenerator = "NiDefaultShadowClickGenerator"; }; }}}}