// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "StdPluginsCppPCH.h" #include "MShadowTechniqueConverter.h" using namespace Emergent::Gamebryo::SceneDesigner::StdPluginsCpp; using namespace System::Collections; //--------------------------------------------------------------------------- bool MShadowTechniqueConverter::GetStandardValuesSupported( ITypeDescriptorContext* pmContext) { return true; } //--------------------------------------------------------------------------- bool MShadowTechniqueConverter::GetStandardValuesExclusive( ITypeDescriptorContext* pmContext) { return true; } //--------------------------------------------------------------------------- TypeConverter::StandardValuesCollection* MShadowTechniqueConverter::GetStandardValues( ITypeDescriptorContext* pmContext) { ArrayList* pmValues = new ArrayList(); for (unsigned short us = 0; us < NiShadowManager::MAX_KNOWN_SHADOWTECHNIQUES; us++) { NiShadowTechnique* pkShadowTechnique = NiShadowManager::GetKnownShadowTechnique(us); if (pkShadowTechnique) { pmValues->Add(new String(pkShadowTechnique->GetName())); } } return new StandardValuesCollection(pmValues); } //---------------------------------------------------------------------------