// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace StdPluginsCpp { #pragma unmanaged class NiVirtualBoolBugWrapper { public: static int NiStream_Load(NiStream& kStream, const char* pcFilename) { return (int) kStream.Load(pcFilename); } static int NiStream_Save(NiStream& kStream, const char* pcFilename) { return (int) kStream.Save(pcFilename); } }; #pragma managed }}}}