// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #pragma unmanaged #include #include #include #include #include #include #include #include #include #include #include #include #include "GlobalHeader.h" #include "GlobalMacro.h" #include "TSingleton.h" #include "EntryDef.h" using namespace std; #pragma managed #include "ManagedMacros.h" #if (_MSC_VER == 1310) // VC71 // VC71 has a bug that requires this to be a #using rather than a // project reference in order to build successfully from the command // line. However, in VC80, the project reference is required to // create the real dependency between SceneDesignerFramework // and StdPluginsCpp to ensure the correct build order. (Project // dependencies are not enough.) #using #endif using namespace System; using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI; using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI::StandardServices; using namespace Emergent::Gamebryo::SceneDesigner::Framework; //#define MAIN_ENTRY