namespace Emergent.Gamebryo.SceneDesigner.StdPluginsCs.Controls
{
partial class SpecularPropertyEditorCtrl
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
///
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.m_cbSpecular = new System.Windows.Forms.CheckBox();
this.m_btnOK = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// m_cbSpecular
//
this.m_cbSpecular.AutoSize = true;
this.m_cbSpecular.Location = new System.Drawing.Point(20, 18);
this.m_cbSpecular.Name = "m_cbSpecular";
this.m_cbSpecular.Size = new System.Drawing.Size(72, 16);
this.m_cbSpecular.TabIndex = 0;
this.m_cbSpecular.Text = "Specular";
this.m_cbSpecular.UseVisualStyleBackColor = true;
//
// m_btnOK
//
this.m_btnOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.m_btnOK.Location = new System.Drawing.Point(139, 93);
this.m_btnOK.Name = "m_btnOK";
this.m_btnOK.Size = new System.Drawing.Size(75, 23);
this.m_btnOK.TabIndex = 1;
this.m_btnOK.Text = "确定";
this.m_btnOK.UseVisualStyleBackColor = true;
this.m_btnOK.Click += new System.EventHandler(this.m_btnOK_Click);
//
// SpecularPropertyEditorCtrl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.m_btnOK);
this.Controls.Add(this.m_cbSpecular);
this.Name = "SpecularPropertyEditorCtrl";
this.Size = new System.Drawing.Size(228, 129);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.CheckBox m_cbSpecular;
private System.Windows.Forms.Button m_btnOK;
}
}