namespace Emergent.Gamebryo.SceneDesigner.StdPluginsCs.Controls { partial class SpecularPropertyEditorCtrl { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.m_cbSpecular = new System.Windows.Forms.CheckBox(); this.m_btnOK = new System.Windows.Forms.Button(); this.SuspendLayout(); // // m_cbSpecular // this.m_cbSpecular.AutoSize = true; this.m_cbSpecular.Location = new System.Drawing.Point(20, 18); this.m_cbSpecular.Name = "m_cbSpecular"; this.m_cbSpecular.Size = new System.Drawing.Size(72, 16); this.m_cbSpecular.TabIndex = 0; this.m_cbSpecular.Text = "Specular"; this.m_cbSpecular.UseVisualStyleBackColor = true; // // m_btnOK // this.m_btnOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.m_btnOK.Location = new System.Drawing.Point(139, 93); this.m_btnOK.Name = "m_btnOK"; this.m_btnOK.Size = new System.Drawing.Size(75, 23); this.m_btnOK.TabIndex = 1; this.m_btnOK.Text = "确定"; this.m_btnOK.UseVisualStyleBackColor = true; this.m_btnOK.Click += new System.EventHandler(this.m_btnOK_Click); // // SpecularPropertyEditorCtrl // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.m_btnOK); this.Controls.Add(this.m_cbSpecular); this.Name = "SpecularPropertyEditorCtrl"; this.Size = new System.Drawing.Size(228, 129); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.CheckBox m_cbSpecular; private System.Windows.Forms.Button m_btnOK; } }