using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using Emergent.Gamebryo.SceneDesigner.Framework; namespace Emergent.Gamebryo.SceneDesigner.StdPluginsCs.Controls { public partial class SpecularPropertyEditorCtrl : UserControl { protected MSpecularProperty m_TagSpecularProperty; public SpecularPropertyEditorCtrl(MSpecularProperty specularProp) { InitializeComponent(); m_TagSpecularProperty = specularProp; m_cbSpecular.Checked = m_TagSpecularProperty.Specular; } private void m_btnOK_Click(object sender, EventArgs e) { if (m_TagSpecularProperty != null) { m_TagSpecularProperty.Specular = m_cbSpecular.Checked; m_TagSpecularProperty.UpdateProperties(); } } } }