using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Emergent.Gamebryo.SceneDesigner.StdPluginsCs.Dialogs { public partial class InputDlg : Form { public InputDlg() { InitializeComponent(); } public String GetText() { return textBox1.Text; } private void button1_Click(object sender, EventArgs e) { this.Close(); } } }