namespace Emergent.Gamebryo.SceneDesigner.StdPluginsCs { partial class EntityAffectLightsPanel { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.m_btnGetSelectedEntity = new System.Windows.Forms.Button(); this.m_textBoxSelectedEntity = new System.Windows.Forms.TextBox(); this.m_listBoxAffectList = new System.Windows.Forms.ListBox(); this.label1 = new System.Windows.Forms.Label(); this.m_listBoxAllLights = new System.Windows.Forms.ListBox(); this.label2 = new System.Windows.Forms.Label(); this.m_btnRemove = new System.Windows.Forms.Button(); this.m_btnAdd = new System.Windows.Forms.Button(); this.m_btnAddSceneSelectedLight = new System.Windows.Forms.Button(); this.m_btnRemoveSceneSelectedLight = new System.Windows.Forms.Button(); this.SuspendLayout(); // // m_btnGetSelectedEntity // this.m_btnGetSelectedEntity.Location = new System.Drawing.Point(22, 22); this.m_btnGetSelectedEntity.Name = "m_btnGetSelectedEntity"; this.m_btnGetSelectedEntity.Size = new System.Drawing.Size(121, 24); this.m_btnGetSelectedEntity.TabIndex = 0; this.m_btnGetSelectedEntity.Text = "获取物件"; this.m_btnGetSelectedEntity.UseVisualStyleBackColor = true; this.m_btnGetSelectedEntity.Click += new System.EventHandler(this.m_btnGetSelectedEntity_Click); // // m_textBoxSelectedEntity // this.m_textBoxSelectedEntity.Location = new System.Drawing.Point(162, 23); this.m_textBoxSelectedEntity.Name = "m_textBoxSelectedEntity"; this.m_textBoxSelectedEntity.Size = new System.Drawing.Size(167, 21); this.m_textBoxSelectedEntity.TabIndex = 1; // // m_listBoxAffectList // this.m_listBoxAffectList.FormattingEnabled = true; this.m_listBoxAffectList.ItemHeight = 12; this.m_listBoxAffectList.Location = new System.Drawing.Point(26, 78); this.m_listBoxAffectList.Name = "m_listBoxAffectList"; this.m_listBoxAffectList.Size = new System.Drawing.Size(305, 232); this.m_listBoxAffectList.TabIndex = 2; this.m_listBoxAffectList.SelectedIndexChanged += new System.EventHandler(this.m_listBoxAffectList_SelectedIndexChanged); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(27, 60); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(101, 12); this.label1.TabIndex = 3; this.label1.Text = "影响该物件的灯光"; // // m_listBoxAllLights // this.m_listBoxAllLights.FormattingEnabled = true; this.m_listBoxAllLights.ItemHeight = 12; this.m_listBoxAllLights.Location = new System.Drawing.Point(371, 78); this.m_listBoxAllLights.Name = "m_listBoxAllLights"; this.m_listBoxAllLights.Size = new System.Drawing.Size(305, 232); this.m_listBoxAllLights.TabIndex = 4; this.m_listBoxAllLights.SelectedIndexChanged += new System.EventHandler(this.m_listBoxAllLights_SelectedIndexChanged); // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(369, 60); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(89, 12); this.label2.TabIndex = 5; this.label2.Text = "场景中所有灯光"; // // m_btnRemove // this.m_btnRemove.Location = new System.Drawing.Point(334, 133); this.m_btnRemove.Name = "m_btnRemove"; this.m_btnRemove.Size = new System.Drawing.Size(33, 23); this.m_btnRemove.TabIndex = 6; this.m_btnRemove.Text = "->"; this.m_btnRemove.UseVisualStyleBackColor = true; this.m_btnRemove.Click += new System.EventHandler(this.m_btnRemove_Click); // // m_btnAdd // this.m_btnAdd.Location = new System.Drawing.Point(334, 168); this.m_btnAdd.Name = "m_btnAdd"; this.m_btnAdd.Size = new System.Drawing.Size(33, 23); this.m_btnAdd.TabIndex = 7; this.m_btnAdd.Text = "<-"; this.m_btnAdd.UseVisualStyleBackColor = true; this.m_btnAdd.Click += new System.EventHandler(this.m_btnAdd_Click); // // m_btnAddSceneSelectedLight // this.m_btnAddSceneSelectedLight.Location = new System.Drawing.Point(44, 317); this.m_btnAddSceneSelectedLight.Name = "m_btnAddSceneSelectedLight"; this.m_btnAddSceneSelectedLight.Size = new System.Drawing.Size(276, 27); this.m_btnAddSceneSelectedLight.TabIndex = 8; this.m_btnAddSceneSelectedLight.Text = "添加场景选择灯光到影响列表"; this.m_btnAddSceneSelectedLight.UseVisualStyleBackColor = true; this.m_btnAddSceneSelectedLight.Click += new System.EventHandler(this.m_btnAddSceneSelectedLight_Click); // // m_btnRemoveSceneSelectedLight // this.m_btnRemoveSceneSelectedLight.Location = new System.Drawing.Point(44, 350); this.m_btnRemoveSceneSelectedLight.Name = "m_btnRemoveSceneSelectedLight"; this.m_btnRemoveSceneSelectedLight.Size = new System.Drawing.Size(276, 27); this.m_btnRemoveSceneSelectedLight.TabIndex = 9; this.m_btnRemoveSceneSelectedLight.Text = "从影响列表移除场景选择灯光"; this.m_btnRemoveSceneSelectedLight.UseVisualStyleBackColor = true; this.m_btnRemoveSceneSelectedLight.Click += new System.EventHandler(this.m_btnRemoveSceneSelectedLight_Click); // // EntityAffectLightsPanel // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(716, 382); this.Controls.Add(this.m_btnRemoveSceneSelectedLight); this.Controls.Add(this.m_btnAddSceneSelectedLight); this.Controls.Add(this.m_btnAdd); this.Controls.Add(this.m_btnRemove); this.Controls.Add(this.label2); this.Controls.Add(this.m_listBoxAllLights); this.Controls.Add(this.label1); this.Controls.Add(this.m_listBoxAffectList); this.Controls.Add(this.m_textBoxSelectedEntity); this.Controls.Add(this.m_btnGetSelectedEntity); this.Name = "EntityAffectLightsPanel"; this.Text = "物件影响灯光编辑"; this.TopMost = true; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button m_btnGetSelectedEntity; private System.Windows.Forms.TextBox m_textBoxSelectedEntity; private System.Windows.Forms.ListBox m_listBoxAffectList; private System.Windows.Forms.Label label1; private System.Windows.Forms.ListBox m_listBoxAllLights; private System.Windows.Forms.Label label2; private System.Windows.Forms.Button m_btnRemove; private System.Windows.Forms.Button m_btnAdd; private Emergent.Gamebryo.SceneDesigner.Framework.MEntity m_targetEntity = null; private System.Windows.Forms.Button m_btnAddSceneSelectedLight; private System.Windows.Forms.Button m_btnRemoveSceneSelectedLight; } }