#pragma once class CSkinSound { public: CSkinSound(void); virtual ~CSkinSound(void); void SetSoundName(CString &strSoundName) { m_strSoundName = strSoundName; } CString GetSoundName() { return m_strSoundName; } void EnableSound(bool bEnablePlay) { m_bEnablePlay = bEnablePlay; } protected: CString m_strSoundName; BOOL m_bEnablePlay; };