#ifndef DBDDL_H #define DBDDL_H //== 数据结构定义 //== 表名定义 inline const char* table_name_account_login(void) { return "account_login";} inline const char* table_name_account_login_irc(void) { return "account_login_irc";} inline const char* table_name_account_logoff(void) { return "account_logoff";} inline const char* table_name_role_enter(void) { return "role_enter";} inline const char* table_name_role_exit(void) { return "role_exit";} inline const char* table_name_role_dead(void) { return "role_dead";} inline const char* table_name_role_levelup(void) { return "role_levelup";} inline const char* table_name_role_skill_levelup(void) { return "role_skill_levelup";} inline const char* table_name_role_sp_skill_levelup(void){ return "role_sp_skill_levelup";} inline const char* table_name_role_item_own(void) { return "role_item_own";} inline const char* table_name_role_item_use(void) { return "role_item_use";} inline const char* table_name_role_item_drop(void) { return "role_item_drop";} inline const char* table_name_role_map_change(void) { return "role_map_change";} inline const char* table_name_role_relation_change(void){ return "role_relation_change";} inline const char* table_name_role_quest_change(void) { return "role_quest_change";} inline const char* table_name_role_union_change(void) { return "role_union_change";} inline const char* table_name_role_trade(void) { return "role_trade";} inline const char* table_name_associated_item(void) { return "associated_item";} inline const char* table_name_role_sp_change(void) { return "role_sp_change";} inline const char* table_name_item_mass_change(void) { return "item_mass_change";} inline const char* table_name_item_level_change(void) { return "item_level_change";} inline const char* table_name_item_add_change(void) { return "item_add_change";} inline const char* table_name_item_bind_change(void) { return "item_bind_change";} inline const char* table_name_money_change(void) { return "money_change";} inline const char* table_name_team_change(void) { return "team_change";} inline const char* table_name_team_lifecycle(void) { return "team_lifecycle";} inline const char* table_name_pet_add(void) { return "pet_add";} inline const char* table_name_pet_levelup(void) { return "pet_levelup";} inline const char* table_name_pet_function_add(void) { return "pet_function_add";} inline const char* table_name_pet_state_change(void) { return "pet_state_change";} inline const char* table_name_cast_skill_sp(void) { return "cast_skill_sp";} inline const char* table_name_cast_skill_physics(void) { return "cast_skill_physics";} inline const char* table_name_cast_skill_magic(void) { return "cast_skill_magic";} inline const char* table_name_kill_player(void) { return "kill_player";} inline const char* table_name_role_relive(void) { return "role_relive";} inline const char* table_name_mail_exchange(void) { return "mail_exchange";} inline const char* table_name_shop_trade(void) { return "shop_trade";} inline const char* table_name_item_repair(void) { return "item_repair";} inline const char* table_name_market_trade(void) { return "market_trade";} inline const char* table_name_warehouse_open(void) { return "warehouse_open";} inline const char* table_name_warehouse_extend(void) { return "warehouse_extend";} inline const char* table_name_warehouse_item_transport(void) { return "warehouse_item_transport";} inline const char* table_name_warehouse_money_transport(void) { return "warehouse_money_transport";} inline const char* table_name_warehouse_lock_change(void) { return "warehouse_lock_change";} inline const char* table_name_warehouse_password_change(void) { return "warehouse_password_change";} inline const char* table_name_monster_dead(void) { return "monster_dead";} inline const char* table_name_real_instance_lifecycle(void) { return "real_instance_lifecycle";} inline const char* table_name_tix_list(void) { return "tix_list";} inline const char* table_name_tix_mod(void) { return "tix_mod";} //== 字段名定义 inline const char* filed_name_id(void) {return "id";} inline const char* filed_name_time(void) {return "time";} inline const char* filed_name_account(void) {return "account";} inline const char* filed_name_player_ip(void) {return "ip";} inline const char* filed_name_player_type(void) {return "type";} inline const char* filed_name_duration(void) {return "duration";} inline const char* filed_name_role_uuid(void) {return "role_uuid";} inline const char* filed_name_role_id(void) {return "role_id";} inline const char* filed_name_role_level(void) {return "role_level";} inline const char* filed_name_role_name(void) {return "role_name";} inline const char* filed_name_level_old(void) {return "level_old";} inline const char* filed_name_level_new(void) {return "level_new";} inline const char* filed_name_skill_id(void) {return "skill_id";} inline const char* filed_name_item_uuid(void) {return "item_uuid";} inline const char* filed_name_item_aid(void) {return "item_aid";} inline const char* filed_name_item_typeid(void) {return "item_typeid";} inline const char* filed_name_item_add(void) {return "item_add";} inline const char* filed_name_item_level(void) {return "item_level";} inline const char* filed_name_item_num(void) {return "item_num";} inline const char* filed_name_own_type(void) {return "own_type";} inline const char* filed_name_map_id_old(void) {return "map_id_old";} inline const char* filed_name_map_id_new(void) {return "map_id_new";} inline const char* filed_name_map_id(void) {return "map_id";} inline const char* filed_name_map_x(void) {return "map_x";} inline const char* filed_name_map_y(void) {return "map_y";} inline const char* filed_name_relation_id(void) {return "relation_id";} inline const char* filed_name_relation_type(void) {return "relation_type";} inline const char* filed_name_change_type(void) {return "change_type";} inline const char* filed_name_quest_uuid(void) {return "quest_uuid";} inline const char* filed_name_union_uuid(void) {return "union_uuid";} inline const char* filed_name_killer_type(void) {return "killer_type";} inline const char* filed_name_killer_id(void) {return "killer_id";} inline const char* filed_name_killer_level(void) {return "killer_level";} inline const char* filed_name_drop_exp(void) {return "drop_exp";} inline const char* filed_name_drop_item_aid(void) {return "drop_item_aid";} inline const char* filed_name_unit_a_uuid(void) {return "unit_a_uuid";} inline const char* filed_name_unit_a_level(void) {return "unit_a_level";} inline const char* filed_name_unit_a_item_aid(void) {return "unit_a_item_aid";} inline const char* filed_name_unit_a_money(void) {return "unit_a_money";} inline const char* filed_name_unit_b_uuid(void) {return "unit_b_uuid";} inline const char* filed_name_unit_b_level(void) {return "unit_b_level";} inline const char* filed_name_unit_b_item_aid(void) {return "unit_b_item_aid";} inline const char* filed_name_unit_b_money(void) {return "unit_b_money";} inline const char* filed_name_change_num(void) {return "change_num";} inline const char* filed_name_change_result(void) {return "change_result";} inline const char* filed_name_value_old(void) {return "value_old";} inline const char* filed_name_value_new(void) {return "value_new";} inline const char* filed_name_acction_type(void) {return "acction_type";} inline const char* filed_name_money_amout(void) {return "money_amout";} inline const char* filed_name_team_id(void) {return "team_id";} inline const char* filed_name_pet_id(void) {return "pet_id";} inline const char* filed_name_function_id(void) {return "function_id";} inline const char* filed_name_pet_state(void) {return "pet_state";} inline const char* filed_name_player_uuid(void) {return "player_uuid";} inline const char* filed_name_player_level(void) {return "player_level";} inline const char* filed_name_send_id(void) {return "send_id";} inline const char* filed_name_recv_id(void) {return "recv_id";} inline const char* filed_name_mail_id(void) {return "mail_id";} inline const char* filed_name_shop_id(void) {return "shop_id";} inline const char* filed_name_trade_type(void) {return "trade_type";} inline const char* filed_name_cost_money(void) {return "cost_money";} inline const char* filed_name_cost_diamond(void) {return "cost_diamond";} inline const char* filed_name_cost_credit(void) {return "cost_credit";} inline const char* filed_name_warehouse_id(void) {return "warehouse_id";} inline const char* filed_name_use_password(void) {return "use_password";} inline const char* filed_name_transport_type(void) {return "transport_type";} inline const char* filed_name_extend(void) {return "extend";} inline const char* filed_name_creater_id(void) {return "creater_id";} inline const char* filed_name_monster_id(void) {return "monster_id";} inline const char* filed_name_instance_id(void) {return "instance_id";} inline const char* filed_name_world_id(void) {return "world_id";} inline const char* filed_name_cycle_point(void) {return "cycle_point";} inline const char* filed_name_tid(void) {return "tid";} inline const char* filed_name_type(void) {return "type";} inline const char* filed_name_wait(void) {return "wait";} inline const char* filed_name_role(void) {return "role";} inline const char* filed_name_realm(void) {return "realm";} inline const char* filed_name_world(void) {return "world";} inline const char* filed_name_due(void) {return "due";} inline const char* filed_name_title(void) {return "title";} inline const char* filed_name_info(void) {return "info";} inline const char* filed_name_state(void) {return "state";} inline const char* filed_name_close_type(void) {return "close_type";} inline const char* filed_name_close_info(void) {return "close_info";} inline const char* filed_name_close_time(void) {return "close_time";} #endif