using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Login.Networking; namespace FiestaBot.Login.ClientPacket { internal class LoginPacket { public static void SendWipe(LoginClient socket) { var p = new Packet(2, 35); socket.SendPacket(p); } public static void SendNaVersion(LoginClient socket) { var p = new Packet(3, 101); p.WriteString(Program.Config.Hash, 32); socket.SendPacket(p); } public static void SendLogin(LoginClient socket) { var p = new Packet(3, 90); p.WriteString(Program.Config.Username , 260); p.WriteString(Program.Config.Password, 36); p.WriteString("Original", 20); socket.SendPacket(p); } public static void SendWorldSelect(LoginClient socket, byte worldId) { var p = new Packet(3, 11); p.WriteByte(worldId); socket.SendPacket(p); } } }