using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Manager.Networking; namespace FiestaBot.Manager.ClientPacket { internal class ManagerPacket { public static void SendTransferKey(ManagerClient Socket) { Packet p = new Packet(3, 15); p.WriteString(Program.Config.Username, 256); p.WriteString(Program.TransferKey, 64); Socket.SendPacket(p); } public static void SendCharacterCreate(ManagerClient Socket, byte Slot, string charName, byte charClass, byte charGender) { Packet p = new Packet(5, 1); p.WriteByte(Slot); p.WriteString(charName, 16); p.WriteByte(Convert.ToByte(0x01 | (charClass << 2) | charGender << 7)); if (charGender == 1) { p.WriteByte(4); } //MaleHair else { p.WriteByte(0); } //FemaleHair p.WriteByte(0); //HairColor p.WriteByte(0); //Face Socket.LastSlot = Slot; Socket.SendPacket(p); } public static void SendCharacterDelete(ManagerClient Socket, byte Slot) { Packet p = new Packet(5, 7); p.WriteByte(Slot); Socket.SendPacket(p); } public static void SendCharacterSelect(ManagerClient Socket, byte Slot) { Socket.Character = Socket.AllCharacters.Find(x => x.Slot == Slot); Packet p = new Packet(4, 1); p.WriteByte(Slot); Socket.SendPacket(p); } //kinda useless as we don't use shortcuts? lol public static void SendRequestAllData(ManagerClient Socket) { Packet QuickBar = new Packet(28, 2); Packet QuickBarState = new Packet(28, 4); Packet Unk00 = new Packet(28, 6); Packet Unk01 = new Packet(28, 10); Packet ClientSettings = new Packet(28, 12); Packet Shortcuts = new Packet(28, 14); Socket.SendPacket(QuickBar); Socket.SendPacket(QuickBarState); Socket.SendPacket(Unk00); Socket.SendPacket(Unk01); Socket.SendPacket(ClientSettings); Socket.SendPacket(Shortcuts); } public static void SendPartyInvite(ManagerClient Socket, string ToInvite) { Packet p = new Packet(14, 2); p.WriteString(ToInvite, 16); Socket.SendPacket(p); } public static void SendPartyReject(ManagerClient Socket, string InvitedBy) { Packet p = new Packet(14, 5); p.WriteString(InvitedBy, 16); Socket.SendPacket(p); } public static void SendPartyInvite(ManagerClient Socket) { Packet p = new Packet(14, 2); p.WriteString("Hoopa", 16); Socket.SendPacket(p); } public static void SendFriendInvite(ManagerClient Socket) { Packet p = new Packet(12, 5); p.WriteString("Hoopa", 16); Socket.SendPacket(p); } } }