using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiestaBot.Manager.Game { internal class Equipment { public ushort Helmet { get; set; } public ushort Armor { get; set; } public ushort Pants { get; set; } public ushort Boots { get; set; } public ushort Weapon { get; set; } public ushort Shield { get; set; } public ushort CosmeticHelmet { get; set; } public ushort CosmeticArmor { get; set; } public ushort CosmeticPants { get; set; } public ushort CosmeticBoots { get; set; } public ushort CosmeticGlasses { get; set; } public ushort CosmeticBack { get; set; } public ushort CosmeticTail { get; set; } public ushort CosmeticPet { get; set; } public ushort CosmeticWeaponSkin { get; set; } } }