using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Manager.ClientPacket; using FiestaBot.Manager.Networking; using FiestaBot.Utilities; using FiestaBot.Zone.ClientPacket; using FiestaBot.Zone.Networking; namespace FiestaBot.Zone.Game { internal class Chat { public static void Party(ManagerClient Socket, string Message, params object[] args) { Message = string.Format(Message, args); Packet p = new Packet(8, 20); p.WriteString(Message, true); Socket.SendPacket(p); } public static void Whisper(ManagerClient Socket, string Receiver, string Message, params object[] args) { Message = string.Format(Message, args); } public static void Normal(ZoneClient Socket, string Message, params object[] args) { Message = string.Format(Message, args); Packet p = new Packet(8, 1); p.WriteString(Message, true); Socket.SendPacket(p); } public static void HandleCommand(ZoneClient Socket, ushort ObjectID, string Command) { /* if (Command.ToLower().Contains("party")) { if(!Socket.Manager.InParty) { string ToInvite = Socket.ObjectList.Find(x => x.ObjectID == ObjectID).Name; ManagerPacket.SendPartyInvite(Socket.Manager, ToInvite); Chat.Normal(Socket, "I've invited you, {0}", ToInvite); } else { Chat.Normal(Socket, "Sorry, I already am in a party!"); } } else if(Command.ToLower().Contains("follow me")) { Socket.FollowMode = true; Socket.FollowUser = ObjectID; Chat.Normal(Socket, "I will now follow you."); } else if(Command.ToLower().Contains("break zone")) { Chat.Normal(Socket, "Zone & login will be broken in approx 5 seconds."); ZonePacket.SendZoneBreak(Socket); } */ } } }