using System.ComponentModel; using FiestaBot.Enums; namespace FiestaBot.Zone.Game { internal class MapObject { public ushort ObjectID { get; set; } public ushort ID { get; set; } public string Inx { get; set; } public string Name { get; set; } public Position Position { get; set; } public ObjectType Type { get; set; } //if obj is a player public PlayerState PlayerState { get; set; } public Class PlayerClass { get; set; } //if obj is a gate public string GateToInx { get; set; } } }