using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiestaBot.Instances.Networking; using FiestaBot.Utilities; using FiestaBot.Zone.Networking; namespace FiestaBot.Zone.Handlers { internal class Zone09Handler { [ZonePacketHandler(9, 14)] public static void HealHP(ZoneClient Socket, Packet Packet) { Packet.ReadUInt(out uint HP); Packet.ReadShort(out short HPChangeStep); Logger.Log(LogType.Character, "HP changed to {0}", HP); } [ZonePacketHandler(9, 15)] public static void HealSP(ZoneClient Socket, Packet Packet) { Packet.ReadUInt(out uint SP); Logger.Log(LogType.Character, "SP changed to {0}", SP); } [ZonePacketHandler(9, 42)] public static void Handle942(ZoneClient Socket, Packet Packet) { //TODO: Find out what this is Packet.Dispose(); } } }