using DFEngine.Content.Items; namespace DFEngine.Content.GameObjects.MiniHouse { public class MiniHouse { public ushort Handle { get; set; } public Item Item { get; set; } public long KeepTimeHour { get; set; } public long HPTick { get; set; } public long SPTick { get; set; } public int SlotCount { get; set; } public int HPRecoveryAmount { get; set; } public int SPRecoveryAmount { get; set; } public long CastTime { get; set; } } }