namespace DFEngine.Content.GameObjects { public class Parameters { public int STR { get; set; } public int END { get; set; } public int DEX { get; set; } public int INT { get; set; } public int SPR { get; set; } public int HPStoneHealth { get; set; } public int SPStoneSpirit { get; set; } public int MaxHPStones { get; set; } public int MaxSPStones { get; set; } public int HPStonePrice { get; set; } public int SPStonePrice { get; set; } public int IllnessResistance { get; set; } public int DiseaseResistance { get; set; } public int CurseResistance { get; set; } public int StunResistance { get; set; } public int MaxHP { get; set; } public int MaxSP { get; set; } public int MaxLP { get; set; } = 100; public int SkillPoints { get; set; } } }