namespace DFEngine.Content.Items { public enum ItemState : byte { GUILD = 0, REWARD_STORAGE = 8, STORAGE = 24, // 0x18 EQUIPPED = 32, // 0x20 CHAR_INVENTORY = 36, // 0x24 HOUSE = 48, // 0x30 PREM = 155, // 0x9B NONE = 255, // 0xFF } }