using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using DFEngine.Accounts;
using DFEngine.Content.GameObjects;
using DFEngine.Logging;
using DFEngine.Network.Protocols;
using DFEngine.Utils;
namespace DFEngine.Network
{
///
/// Class that sends and receives data to and from a server.
///
public class NetworkConnection : Object
{
///
/// The maximum buffer size allowed.
///
private const int ReceiveBufferSize = ushort.MaxValue;
///
/// Array of xor values.
///
private static readonly byte[] XorTable =
{
0x07, 0x59, 0x69, 0x4A, 0x94, 0x11, 0x94, 0x85, 0x8C, 0x88, 0x05, 0xCB,
0xA0, 0x9E, 0xCD, 0x58, 0x3A, 0x36, 0x5B, 0x1A, 0x6A, 0x16, 0xFE, 0xBD,
0xDF, 0x94, 0x02, 0xF8, 0x21, 0x96, 0xC8, 0xE9, 0x9E, 0xF7, 0xBF, 0xBD,
0xCF, 0xCD, 0xB2, 0x7A, 0x00, 0x9F, 0x40, 0x22, 0xFC, 0x11, 0xF9, 0x0C,
0x2E, 0x12, 0xFB, 0xA7, 0x74, 0x0A, 0x7D, 0x78, 0x40, 0x1E, 0x2C, 0xA0,
0x2D, 0x06, 0xCB, 0xA8, 0xB9, 0x7E, 0xEF, 0xDE, 0x49, 0xEA, 0x4E, 0x13,
0x16, 0x16, 0x80, 0xF4, 0x3D, 0xC2, 0x9A, 0xD4, 0x86, 0xD7, 0x94, 0x24,
0x17, 0xF4, 0xD6, 0x65, 0xBD, 0x3F, 0xDB, 0xE4, 0xE1, 0x0F, 0x50, 0xF6,
0xEC, 0x7A, 0x9A, 0x0C, 0x27, 0x3D, 0x24, 0x66, 0xD3, 0x22, 0x68, 0x9C,
0x9A, 0x52, 0x0B, 0xE0, 0xF9, 0xA5, 0x0B, 0x25, 0xDA, 0x80, 0x49, 0x0D,
0xFD, 0x3E, 0x77, 0xD1, 0x56, 0xA8, 0xB7, 0xF4, 0x0F, 0x9B, 0xE8, 0x0F,
0x52, 0x47, 0xF5, 0x6F, 0x83, 0x20, 0x22, 0xDB, 0x0F, 0x0B, 0xB1, 0x43,
0x85, 0xC1, 0xCB, 0xA4, 0x0B, 0x02, 0x19, 0xDF, 0xF0, 0x8B, 0xEC, 0xDB,
0x6C, 0x6D, 0x66, 0xAD, 0x45, 0xBE, 0x89, 0x14, 0x7E, 0x2F, 0x89, 0x10,
0xB8, 0x93, 0x60, 0xD8, 0x60, 0xDE, 0xF6, 0xFE, 0x6E, 0x9B, 0xCA, 0x06,
0xC1, 0x75, 0x95, 0x33, 0xCF, 0xC0, 0xB2, 0xE0, 0xCC, 0xA5, 0xCE, 0x12,
0xF6, 0xE5, 0xB5, 0xB4, 0x26, 0xC5, 0xB2, 0x18, 0x4F, 0x2A, 0x5D, 0x26,
0x1B, 0x65, 0x4D, 0xF5, 0x45, 0xC9, 0x84, 0x14, 0xDC, 0x7C, 0x12, 0x4B,
0x18, 0x9C, 0xC7, 0x24, 0xE7, 0x3C, 0x64, 0xFF, 0xD6, 0x3A, 0x2C, 0xEE,
0x8C, 0x81, 0x49, 0x39, 0x6C, 0xB7, 0xDC, 0xBD, 0x94, 0xE2, 0x32, 0xF7,
0xDD, 0x0A, 0xFC, 0x02, 0x01, 0x64, 0xEC, 0x4C, 0x94, 0x0A, 0xB1, 0x56,
0xF5, 0xC9, 0xA9, 0x34, 0xDE, 0x0F, 0x38, 0x27, 0xBC, 0x81, 0x30, 0x0F,
0x7B, 0x38, 0x25, 0xFE, 0xE8, 0x3E, 0x29, 0xBA, 0x55, 0x43, 0xBF, 0x6B,
0x9F, 0x1F, 0x8A, 0x49, 0x52, 0x18, 0x7F, 0x8A, 0xF8, 0x88, 0x24, 0x5C,
0x4F, 0xE1, 0xA8, 0x30, 0x87, 0x8E, 0x50, 0x1F, 0x2F, 0xD1, 0x0C, 0xB4,
0xFD, 0x0A, 0xBC, 0xDC, 0x12, 0x85, 0xE2, 0x52, 0xEE, 0x4A, 0x58, 0x38,
0xAB, 0xFF, 0xC6, 0x3D, 0xB9, 0x60, 0x64, 0x0A, 0xB4, 0x50, 0xD5, 0x40,
0x89, 0x17, 0x9A, 0xD5, 0x85, 0xCF, 0xEC, 0x0D, 0x7E, 0x81, 0x7F, 0xE3,
0xC3, 0x04, 0x01, 0x22, 0xEC, 0x27, 0xCC, 0xFA, 0x3E, 0x21, 0xA6, 0x54,
0xC8, 0xDE, 0x00, 0xB6, 0xDF, 0x27, 0x9F, 0xF6, 0x25, 0x34, 0x07, 0x85,
0xBF, 0xA7, 0xA5, 0xA5, 0xE0, 0x83, 0x0C, 0x3D, 0x5D, 0x20, 0x40, 0xAF,
0x60, 0xA3, 0x64, 0x56, 0xF3, 0x05, 0xC4, 0x1C, 0x7D, 0x37, 0x98, 0xC3,
0xE8, 0x5A, 0x6E, 0x58, 0x85, 0xA4, 0x9A, 0x6B, 0x6A, 0xF4, 0xA3, 0x7B,
0x61, 0x9B, 0x09, 0x40, 0x1E, 0x60, 0x4B, 0x32, 0xD9, 0x51, 0xA4, 0xFE,
0xF9, 0x5D, 0x4E, 0x4A, 0xFB, 0x4A, 0xD4, 0x7C, 0x33, 0x02, 0x33, 0xD5,
0x9D, 0xCE, 0x5B, 0xAA, 0x5A, 0x7C, 0xD8, 0xF8, 0x05, 0xFA, 0x1F, 0x2B,
0x8C, 0x72, 0x57, 0x50, 0xAE, 0x6C, 0x19, 0x89, 0xCA, 0x01, 0xFC, 0xFC,
0x29, 0x9B, 0x61, 0x12, 0x68, 0x63, 0x65, 0x46, 0x26, 0xC4, 0x5B, 0x50,
0xAA, 0x2B, 0xBE, 0xEF, 0x9A, 0x79, 0x02, 0x23, 0x75, 0x2C, 0x20, 0x13,
0xFD, 0xD9, 0x5A, 0x76, 0x23, 0xF1, 0x0B, 0xB5, 0xB8, 0x59, 0xF9, 0x9F,
0x7A, 0xE6, 0x06, 0xE9, 0xA5, 0x3A, 0xB4, 0x50, 0xBF, 0x16, 0x58, 0x98,
0xB3, 0x9A, 0x6E, 0x36, 0xEE, 0x8D, 0xEB
};
private static int[] ClientTable { get; set; }
private static int[] ServerTable { get; set; }
///
/// The connection's account.
///
public Account Account { get; set; }
///
/// The connection's avatar.
///
public Avatar Avatar { get; set; }
///
/// The connection's character.
///
public Character Character { get; set; }
///
/// The connection's unique identifier.
///
public string Guid { get; set; }
///
/// The client's handle.
///
public ushort Handle { get; set; }
///
/// Returns true if the connection exists.
///
public bool IsConnected => GetConnectionState();
///
/// Returns true if the handshake has been completed.
///
public bool IsEstablished { get; set; }
///
/// Returns true if the connection is currently being sent data in chunks.
///
public bool SendChunk
{
get => sendChunk;
set
{
sendChunk = value;
if (!value)
{
SendAwaitingBuffers();
}
}
}
///
/// The server that accepted the connection
///
public NetworkServer Server { get; }
///
/// The connection's type.
///
public NetworkConnectionType Type { get; }
///
/// Time since the connection's last heartbeat.
///
public long LastPing { get; set; }
///
/// List of buffers waiting to be sent.
///
private volatile List awaitingBuffers;
///
/// The buffer used for incoming data.
///
private byte[] receiveBuffer;
///
/// The stream used to read from the incoming data buffer.
///
private MemoryStream receiveStream;
///
/// Returns true if the connection is currently being sent data in chunks.
///
private bool sendChunk;
///
/// The connection's current index in the xor table.
///
private ushort seed;
///
/// Returns true if the seed was set.
///
private bool seedSet;
///
/// Creates a new instance of the class.
///
public NetworkConnection(NetworkConnectionType type)
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Type = type;
IsEstablished = true;
Guid = System.Guid.NewGuid().ToString().Replace("-", "");
Handle = (ushort)Mathd.Random(ushort.MaxValue);
receiveStream = new MemoryStream();
awaitingBuffers = new List();
ClientTable = XorTable.Select(x => (int)x).ToArray();
ServerTable = XorTable.Select(x => (int)x).ToArray();
}
///
/// Creates a new instance of the class.
///
/// The server that accepted the connection.
/// The socket to use for data transferring.
/// The connection's type.
public NetworkConnection(NetworkServer server, Socket socket, NetworkConnectionType type)
{
Server = server;
this.socket = socket;
Type = type;
Guid = System.Guid.NewGuid().ToString().Replace("-", "");
Handle = (ushort)Mathd.Random(ushort.MaxValue);
receiveStream = new MemoryStream();
awaitingBuffers = new List();
SetSeed((ushort)Mathd.Random(498));
BeginReceivingData();
new PROTO_NC_MISC_SEED_ACK(seed).Send(this);
IsEstablished = true;
if (Type != NetworkConnectionType.NCT_CLIENT)
{
new PROTO_NC_MISC_S2SCONNECTION_RDY().Send(this);
}
}
///
/// The socket to use for data transferring.
///
private Socket socket;
///
/// Gets the sockets remote endpoint IP address
///
/// Remote endpoint IP address
public string GetRemoteIP => (socket.RemoteEndPoint as IPEndPoint)?.Address.ToString();
///
/// Gets the socket's connection state.
///
/// True if the socket is connected.
private bool GetConnectionState()
{
// If the socket is already null, we've already called
// Disconnect().
if (socket == null || !socket.Connected)
{
return false;
}
var blocking = socket.Blocking;
try
{
var tempBuffer = new byte[1];
socket.Blocking = false;
socket.Send(tempBuffer, 0, 0);
// If the send fails, this line won't be reached because an exception
// will be thrown.
return true;
}
catch (SocketException e)
{
// 10035 == WSAEWOULDBLOCK
var ret = e.NativeErrorCode == 10035;
if (!ret)
{
Disconnect();
}
return ret;
}
finally
{
if (socket != null)
{
socket.Blocking = blocking;
}
}
}
///
/// Decrypts a buffer.
///
/// The buffer to decrypt.
/// The offset to start decrypting.
/// The length to decrypt.
public void DecryptBuffer(byte[] buffer, int offset, int length)
{
var isClient = Type == NetworkConnectionType.NCT_CLIENT;
if (isClient)
{
var index = 0;
while (index < 499)
{
ClientTable[index] = 3 * XorTable[index];
index++;
}
}
for (var i = 0; i < length; i++)
{
buffer[offset + i] = (byte)(buffer[offset + i] ^ (isClient ? ClientTable[seed] : ServerTable[seed]));
seed++;
if (seed >= 499)
{
seed = 0;
}
}
}
///
/// Destroys the connection.
///
public void Disconnect()
{
// May not want to remove here, might want to handle disconnections
// individually per server by checking the list for disconnected
// clients.
Server?.Connections.Remove(this);
socket?.Close(); // Close() will call Dispose() automatically for us.
socket = null;
}
///
/// Sends data to the connection.
///
/// The data to send.
public void SendData(byte[] buffer)
{
if (!IsConnected)
{
return;
}
if (sendChunk)
{
awaitingBuffers.Add(buffer);
return;
}
var bytesToSend = buffer.Length;
var bytesSent = 0;
if (bytesToSend >= ReceiveBufferSize)
{
SocketLog.Write(SocketLogLevel.Debug, "Exceeded max message size while sending data to a connection.");
}
while (bytesSent < bytesToSend)
{
bytesSent += socket.Send(buffer, bytesSent, bytesToSend - bytesSent, SocketFlags.None);
if (bytesSent <= bytesToSend) continue;
SocketLog.Write(SocketLogLevel.Warning, $"BUFFER OVERFLOW OCCURRED - Sent {bytesSent - bytesToSend} bytes more than expected.");
break;
}
}
///
/// Sets the client's current seed.
///
/// The value to set the seed to.
public void SetSeed(ushort value)
{
seed = value;
seedSet = true;
}
///
/// Begins to accept data from the connection.
///
private void BeginReceivingData()
{
if (!IsConnected)
{
return;
}
receiveBuffer = new byte[ReceiveBufferSize];
socket.BeginReceive(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ReceivedData, null);
}
///
/// Attempts to connect to the specified target endpoint.
///
/// The target IP Address.
/// The target port.
public void Connect(string targetIP, ushort targetPort)
{
socket.BeginConnect(new IPEndPoint(IPAddress.Parse(targetIP), targetPort), ConnectedToTarget, new object[] { targetIP, targetPort });
}
///
/// This callback is called when we have connected to the requested
/// target endpoint.
///
/// The result object.
private void ConnectedToTarget(IAsyncResult e)
{
try
{
socket.EndConnect(e);
BeginReceivingData();
}
catch
{
SocketLog.Write(SocketLogLevel.Warning, "Remote socket connection attempt failed. Trying again...");
Thread.Sleep(3000); // 3 seconds.
Connect((string)((object[])e.AsyncState)[0], (ushort)((object[])e.AsyncState)[1]);
}
}
///
/// Destroys the instance.
///
protected override void Destroy()
{
socket?.Close();
}
///
/// Gets all messages from the buffer.
///
/// The buffer to get message from.
private void GetMessagesFromBuffer(byte[] buffer)
{
if (!IsConnected)
{
return;
}
receiveStream.Write(buffer, 0, buffer.Length);
while (TryParseMessage())
{
}
}
///
/// Called when data was received from the connection.
///
/// The status of the operation.
private void ReceivedData(IAsyncResult e)
{
if (!IsConnected)
{
return;
}
var count = socket.EndReceive(e);
var buffer = new byte[count];
if (count <= 0)
{
Disconnect();
return;
}
Array.Copy(receiveBuffer, 0, buffer, 0, count);
GetMessagesFromBuffer(buffer);
BeginReceivingData();
}
///
/// Sends the awaiting buffers as one big chunk.
///
private void SendAwaitingBuffers()
{
if (!IsConnected)
{
return;
}
awaitingBuffers.Copy(out var bufferList);
awaitingBuffers.Clear();
var size = bufferList.Sum(b => b.Length);
var chunk = new byte[size];
var pointer = 0;
for (var i = 0; i < bufferList.Count; i++)
{
var buffer = bufferList[i];
Array.Copy(buffer, 0, chunk, pointer, buffer.Length);
pointer += buffer.Length;
}
SendData(chunk);
}
///
/// Tries to parse a message from the receive stream.
///
private bool TryParseMessage()
{
if (!IsConnected)
{
return false;
}
receiveStream.Position = 0;
if (receiveStream.Length < 1)
{
return false;
}
ushort messageSize;
var sizeBuffer = new byte[1];
receiveStream.Read(sizeBuffer, 0, 1);
if (sizeBuffer[0] != 0)
{
messageSize = sizeBuffer[0];
}
else
{
if (receiveStream.Length - receiveStream.Position < 2)
{
return false;
}
sizeBuffer = new byte[2];
receiveStream.Read(sizeBuffer, 0, 2);
messageSize = BitConverter.ToUInt16(sizeBuffer, 0);
}
if (receiveStream.Length - receiveStream.Position < messageSize)
{
return false;
}
var messageBuffer = new byte[messageSize];
receiveStream.Read(messageBuffer, 0, messageSize);
if (seedSet)
{
DecryptBuffer(messageBuffer, 0, messageBuffer.Length);
}
var message = new NetworkMessage(messageBuffer);
if (!NetworkMessageHandler.TryFetch(message.Command, out var handler) || handler == null)
{
SocketLog.Write(SocketLogLevel.Debug, $"Unhandled command: {message.Command}");
}
NetworkMessageHandler.Invoke(handler, message, this);
// Trims the receive stream.
var remainingByteCount = new byte[receiveStream.Length - receiveStream.Position];
receiveStream.Read(remainingByteCount, 0, remainingByteCount.Length);
receiveStream = new MemoryStream();
receiveStream.Write(remainingByteCount, 0, remainingByteCount.Length);
return true;
}
}
}