using System.Runtime.Serialization; using DFEngine.Content.Game; using DFEngine.Content.GameObjects; namespace DFEngine.Network { public sealed class PROTO_NC_ACT_SOMEONESTOP_CMD : NetworkMessage { public PROTO_NC_ACT_SOMEONESTOP_CMD(GameObject obj, Vector2 location) : base(NetworkCommand.NC_ACT_SOMEONESTOP_CMD) { Write(obj.Handle); Write((uint) location.X); Write((uint) location.Y); } } }