using System.Collections.Generic; using DFEngine.Content.GameObjects.Characters; namespace DFEngine.Network { public sealed class PROTO_NC_CHAR_CHANGEPARAMCHANGE_CMD : NetworkMessage { public PROTO_NC_CHAR_CHANGEPARAMCHANGE_CMD(List changes) : base(NetworkCommand.NC_CHAR_CHANGEPARAMCHANGE_CMD) { Write((byte) changes.Count); foreach (var change in changes) { Write((byte) change.Flag); Write(change.Value); } } } }