using DFEngine.Content.GameObjects.Movers; namespace DFEngine.Network { public sealed class PROTO_NC_MOVER_MOVESPEED_CMD : NetworkMessage { public PROTO_NC_MOVER_MOVESPEED_CMD(MoverInstance mount) : base(NetworkCommand.NC_MOVER_MOVESPEED_CMD) { Write(mount.Handle); Write((ushort) mount.Stats.CurrentWalkSpeed); Write((ushort) mount.Stats.CurrentRunSpeed); } } }