using System;
using System.Collections.Generic;
using System.Text;
using DFEngine.Network;
namespace DFEngine.Server
{
///
/// Class that represents a zone that
/// players can join.
///
public class Zone
{
///
/// This is the zone's network connection. It allows us to send data
/// to the world for things like transfers and such.
///
public NetworkConnection Connection { get; set; }
///
/// The IP of the zone. Players connect to this IP Address.
///
public string IP { get; set; }
///
/// The zone's number.
///
public byte Number { get; set; }
///
/// The port of the zone. Players connect to this port.
///
public ushort Port { get; set; }
public Zone(NetworkConnection connection, byte number, string ip, ushort port)
{
Connection = connection;
Number = number;
IP = ip;
Port = port;
}
}
}