using System.Collections.Generic; using DFEngine.Content.GameObjects; using DFEngine.IO.Definitions.SHN; namespace DFEngine.Worlds { public class Map { public int Handle { get; set; } public List Objects { get; set; } public MapInfo Info { get; set; } public Field Field { get; set; } public Map(MapInfo info, Field field) { Info = info; Field = field; Objects = new List(); } } }