using(ScriptAPI) { AddUShort("mapobjectID"); Count = AddByte("ObjectCouunt"); AddField("CharacterName",20); AddInt("PosX"); AddInt("PosY"); AddByte("Rotation"); characterstate = AddByte("CharacterState"); AddByte("ClassID"); if(characterstate != 5 && characterstate != 4) { //Look Info AddByte("Male"); AddByte("hairID"); AddByte("HairColor"); AddByte("FaceID"); AddUShort("Helm"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); AddUShort("unk"); } else { AddField("house",84); } AddByte("Refment"); AddByte("Refment"); AddUShort("unk"); AddUShort("unk"); AddUShort("emote"); AddUShort("unk"); AddInt("titel"); AddField("unk",112); AddInt("Killpoin"); AddByte("unk"); AddByte("isinacademy"); AddByte("autopickup"); AddByte("CharacterLevel"); }