#region using using Irony.Compiler; using ScriptNET.Runtime; #endregion namespace ScriptNET.Ast { /// /// /// internal class ScriptElements : ScriptExpr { public ScriptElements(AstNodeArgs args) : base(args) { } //TODO: Implement Breaking, Returning, etc. here public override void Evaluate(IScriptContext context) { if (ChildNodes.Count == 0) return; int index = 0; while (index < ChildNodes.Count) { ScriptAst node = (ScriptAst)ChildNodes[index]; node.Evaluate(context); if (context.IsBreak() || context.IsReturn() || context.IsContinue()) { break; } index++; } } } }