ID - The ID of the quest.
TitleID - The ID of the title (found in QuestDialog).
DescriptionID - The ID of the quest description (found in QuestData).
QuestGrade - This is the grade of the quest:
- 0 - Normal.
- 1 - Epic.
- 2 - http://prntscr.com/e3lwva
- 3 - Event.
- 4 - http://prnt.sc/e3m03n
Repeatable - Can the quest be gotten&completed again after it has been accepted (Ticked = Yes, Unticked = No).
IsLevelBased - Do you have to be in the MinLevel and MaxLevel to get the quest (Ticked = Yes, Unticked = No).
MinLevel - The minimum level you need to get this quest (if IsLevelBased is set to True).
MaxLevel - The maximum level you can get the quest at (if IsLevelBased is set to True).
Enabled - Is the quest enabled (Ticked = Yes, Unticked = No).
StartingNPCID - The NPC that you get the quest from.
NeedItemForQuest - Do you need a specific item to see this quest (Ticked = yes, Unticked = No).
QuestItemUnk - Default set to 0.
QuestItemID - The item that you need to get the quest (if NeedItemForQuest is set to True).
QuestItemAmount - The amount of QuestItemID you need to get the quest (if NeedItemForQuest is set to True).
HasPreQuest - Does the quest have a quest you need to complete before you can accept this one (Ticked = Yes, Unticked = No).
PreQuestID - QuestID for the last quest you need to accept this quest (if HasPreQuest is set to True).
ClassSpecific - Do you need a specific class to accept this quest (Ticked = Yes, Unticked = No).
ClassID - What class do you need to accept this quest (if ClassSpecific is set to True).
Mob0-4:
- IsActive - Is the Mob/NPC active/enabled (Ticked = Yes, Unticked = No).
- IsMob - Is the Mob a Mob/NPC (Ticked = Mob, Unticked = NPC).
- ID - the ID of the Mob/NPC.
- HasToKill - Do you need to kill the Mob to complete the quest (Ticked = Yes, Unticked = No).
- Amount - The amount of the ID that you have to kill (if HasToKill is set to True).
Item0-9:
- IsActive - Is the Item active/enabled (Ticked = Yes, Unticked = No).
- Type - Default set to 0.
- ID - The ID of the Item.
- Amount - How much of the item do you need to complete the quest.
Reward0-11:
- IsGiven - Is the Reward Disabled/Fixed/Chosen (0 = Disabled, 1 = Fixed, 2 = Choosen).
- Type - What type of reward is this (0 = EXP, 1 = Money, 2 = Item, 3 = Abstate, 4 = Fame).
- Unk - Default set to 0.
- Value - Used for ItemID (Type must be set to 2/3, if the type is not 2/3 then set this to 0).
- ItemAmount - Used for the amount of the Value/ItemID (Type must be set to 2, if the type is not 2 then set this to 0).
- Amount - How much of the specified type do you want to give (Type must be set to 0, 1, 4, if the type is 2/3 then set to 0).
StartScript - This is the script that runs before you accept the quest.
ActionScript - If you have not completed the quest this is the script you put a message in.
FinishScript - If they have completed the quest, this is the script that will run.
UnkData0-5 & UnkItemData & UnkRewardData - Ignore these columns.