//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Kobalt_Editor.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Kobalt_Editor.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to 06/02/2017  0:40:59.78 
        ///.
        /// </summary>
        internal static string BuildDate {
            get {
                return ResourceManager.GetString("BuildDate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to ID - The ID of the quest.
        ///TitleID - The ID of the title (found in QuestDialog).
        ///DescriptionID - The ID of the quest description (found in QuestData).
        ///QuestGrade - This is the grade of the quest:
        ///- 0 - Normal.
        ///- 1 - Epic.
        ///- 2 - http://prntscr.com/e3lwva
        ///- 3 - Event.
        ///- 4 - http://prnt.sc/e3m03n
        ///Repeatable - Can the quest be gotten&amp;completed again after it has been accepted (Ticked = Yes, Unticked = No).
        ///IsLevelBased - Do you have to be in the MinLevel and MaxLevel to get the quest (Ticked = Yes, Unt [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string CM_QD {
            get {
                return ResourceManager.GetString("CM_QD", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to using System;
        ///
        ///namespace SHN
        ///{
        ///    public class SHNCrypto
        ///    {
        ///        public static void CryptoDefault(byte[] Data)
        ///        {
        ///            byte DataLength = (byte)Data.Length;
        ///            for (Int32 Counter = Data.Length - 1; Counter &gt;= 0; Counter--)
        ///            {
        ///                Data[Counter] = (byte)(Data[Counter] ^ DataLength);
        ///
        ///                byte DL = (byte)Counter;
        ///
        ///                DL = (byte)(DL &amp; 15);
        ///                DL = (byte)(DL + 0x55);
        ///                DL = (byte)(DL ^ ((byte) [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string SHNCrypto {
            get {
                return ResourceManager.GetString("SHNCrypto", resourceCulture);
            }
        }
    }
}
