using DragonDataSniffer.Network.Networking; namespace DragonDataSniffer.Network.ServerHandler { public class ShitHandler { [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterLook)] public static void CharacterLook(ServerClient client, FiestaPacket pPacket) { } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterQuestsBusy)] public static void CharacterQuestBusy(ServerClient client, FiestaPacket pPacket) { } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterQuestsDone)] public static void CharacterQuestDone(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.unk1)] public static void Unk1(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.unk2)] public static void Unk2(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterActiveSkillList)] public static void ActiveSkills(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterPassiveSkillList)] public static void SSkills(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterItemList)] public static void Itemlist(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterTimedItemList)] public static void Time(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterTitles)] public static void Timezlk(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler4Type._Header, Handler4Type.CharacterInfoEnd)] public static void Chunkendk(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } [ServerPacketHandler(Handler6Type._Header, Handler6Type.DetailedCharacterInfo)] public static void Deatailedinfo(ServerClient client, FiestaPacket pPacket) { client.CClient.SendPacket(pPacket); } } }