using System; using Zepheus.Util; namespace Zepheus.FiestaLib.Data { public sealed class FiestaBaseStat { public Job Job { get; private set; } public Int32 Level { get; private set; } public Int32 Strength { get; private set; } public Int32 Endurance { get; private set; } public Int32 Intelligence { get; private set; } public Int32 Dexterity { get; private set; } public Int32 Spirit { get; private set; } public Int32 SoulHP { get; private set; } public Int32 MAXSoulHP { get; private set; } public Int32 PriceHPStone { get; private set; } public Int32 SoulSP { get; private set; } public Int32 MAXSoulSP { get; private set; } public Int32 PriceSPStone { get; private set; } public Int32 AtkPerAP { get; private set; } public Int32 DmgPerAP { get; private set; } public Int32 MaxPwrStone { get; private set; } public Int32 NumPwrStone { get; private set; } public Int32 PricePwrStone { get; private set; } public Int32 PwrStoneWC { get; private set; } public Int32 PwrStoneMA { get; private set; } public Int32 MaxGrdStone { get; private set; } public Int32 NumGrdStone { get; private set; } public Int32 PriceGrdStone { get; private set; } public Int32 GrdStoneAC { get; private set; } public Int32 GrdStoneMR { get; private set; } public Int32 PainRes { get; private set; } public Int32 RestraintRes { get; private set; } public Int32 CurseRes { get; private set; } public Int32 ShockRes { get; private set; } public UInt32 MaxHP { get; private set; } public UInt32 MaxSP { get; private set; } public Int32 CharTitlePt { get; private set; } public Int32 SkillPwrPt { get; private set; } public static FiestaBaseStat Load(DataTableReaderEx reader, Job job) { FiestaBaseStat info = new FiestaBaseStat { Job = job, Level = reader.GetInt32("Level"), Strength = reader.GetInt32("Strength"), Endurance = reader.GetInt32("Constitution"), Intelligence = reader.GetInt32("Intelligence"), Dexterity = reader.GetInt32("Dexterity"), Spirit = reader.GetInt32("MentalPower"), SoulHP = reader.GetInt32("SoulHP"), MAXSoulHP = reader.GetInt32("MAXSoulHP"), PriceHPStone = reader.GetInt32("PriceHPStone"), SoulSP = reader.GetInt32("SoulSP"), MAXSoulSP = reader.GetInt32("MAXSoulSP"), PriceSPStone = reader.GetInt32("PriceSPStone"), AtkPerAP = reader.GetInt32("AtkPerAP"), DmgPerAP = reader.GetInt32("DmgPerAP"), MaxPwrStone = reader.GetInt32("MaxPwrStone"), NumPwrStone = reader.GetInt32("NumPwrStone"), PricePwrStone = reader.GetInt32("PricePwrStone"), PwrStoneWC = reader.GetInt32("PwrStoneWC"), PwrStoneMA = reader.GetInt32("PwrStoneMA"), MaxGrdStone = reader.GetInt32("MaxGrdStone"), NumGrdStone = reader.GetInt32("NumGrdStone"), PriceGrdStone = reader.GetInt32("PriceGrdStone"), GrdStoneAC = reader.GetInt32("GrdStoneAC"), GrdStoneMR = reader.GetInt32("GrdStoneMR"), PainRes = reader.GetInt32("PainRes"), RestraintRes = reader.GetInt32("RestraintRes"), CurseRes = reader.GetInt32("CurseRes"), ShockRes = reader.GetInt32("ShockRes"), MaxHP = (UInt32)reader.GetInt16("MaxHP"), MaxSP = (UInt32)reader.GetInt16("MaxSP"), CharTitlePt = reader.GetInt32("CharTitlePt"), SkillPwrPt = reader.GetInt32("SkillPwrPt"), }; return info; } } }